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                        {[{ |\/| @ >< | |\/| | /_ [- this window!}]} <[-Msg dated May 30,1999-]>
                         
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10      101010  101  010  10    10  101010  101  010           10    10  10    10  101010   1010
01        01    01        01    01    01    01                 01    01  01    01    01    010101
10        10    10   101  10101010    10      1010             10    10  10    10    10     1010
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010101  010101    0101    01    01    01      0101               0101      0101      01      01
           

	     	 	  1010101010101010101010101010101010101010
			  01         1        01    Credits     01
			  1010101010101010101010101010101010101010
			  01         2        01 Included Pgrms 01  
			  1010101010101010101010101010101010101010
			  01         3        01   Vars. Used   01
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			  01         4        01Acknowledgements01
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			  01         5        01     Issues     01
  			  1010101010101010101010101010101010101010
			  01         6        01 Adt'l Info-Game01
			  1010101010101010101010101010101010101010

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11                       Giving Credit Where Credit is Due -History                            11
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The idea for the game comes, of course, from Tiger Electronics, who came out with the original
game in the early '90s.  They also produced a 3D version for a short time in '98.  Also, the
recent versions of Global*TV's Pro200 feature a Lights Out type game.  That is where I got the
board information for the program.  It was going to have all 11 levels that the Pro 200 version
had, but, unfortunately, having 37 boards per level and very little time and the small memory
capabilities of a TI-82, I only completed levels 5-8.
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22                       Programs included in Group File (ltsout.82g)                          22
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prgmBARFIELD- app. 2000 bytes-logo prog which sets up Graph screen
pgrmLIGHTOUT- app. 3000 bytes-Actual Game, run this one to start game
pgrmGETBOARD- more than 10,000 bytes-Contains all boards and hints, levels 5-8
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33			    Non-REAL Variables Used by Program                                 33
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[A]->Current or future status of board
[B]->Current or past status of board
[C]->Original board (before you begin to solve it)
L2->Stores hints for solving board
-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-3.5-
Important REAL vars:
S->SCORE
L->LEVEL
Z->NO. HINTS USED
K->GETKEY (last key pressed)
P,Q->COORD. OF CURSOR
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44					Acknowledgements				       44
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Thanks-
-to Matt for reading the information out of the manual (the stuff I can't know because I
don't have a manual:) ).  Thanks also for the Black Link Cable.
-to Ms. Hales for lending me the TI-82 (sadly I had to turn it back in, I'm looking into a TI-89
now).
-to Thorin for sending me that first program (Championship Bowling) that got me started with 
TI-82 programming
-to Ms. Wilson, Brent Heeke, and all the other people (Thanks MathCounts) that were interested in
my work.  I know deep in my heart that you know that Matt really doesn't know all that he says he
knows and isn't as great as he implies he is.  Thanks for knowing that anything he thinks of I 
thought of long ago and for not taking any of his crap.
*To internet readers-Matt, in the long run, did not help in any way with the overall design of
this program, even if he would have done it the same way I did.  Just remember, you couldn't use
this program if not for him-I don't have my own cord:)
-thanks to anyone I left off (ex: Frank Force on his great space-reduction articles at 
www.ticalc.org) unless I left you off on purpose (Tim Hardnuts, j/k, sorry bro)
-YOU for acknowledging my work!
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55                             I Have Issues-But Not That Kind                                 55
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This program is in no way related to Tiger Electronics or Global*TV, but thanks for the idea.
This program was not copied from any other program anywhere on the net or in any other media.
Any resemblance in appearance or operation to such a program is purely co-incidental, that is,
unless someone intentionally put their name on MY program! (Lamer ^&%$#!@ ^*&% $## piece of 
!!$#! or for the Spanish inclined: Come mi mierda, tu puto/puta lamers!  Vete demonio, tu pedazo
mierda!)
You have absolutely no right to reproduce MY game WHATSOEVER!  Any attempt to sell it would be
looked down upon shamefully by the TI programming community (esp. on the person buying it-SUCKERS
esp. since I'm offering this as freeware!  Plz send me $5 if you sell this, along with the name
and email address of your customer.  Email me at david31786@yahoo.com and I'll send you a bill.
If you do not, tu eres un pedazo mierda!
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66                               General Info About the Game                                   66
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This is a cool game.  I think, anyway.  Lots of thinking.  I would be biassed in rating it 
though.  Go ahead and inspect the program.  Change stuff around.  Add new boards.  Just please
do not distribute your changes without my permission.  If you have any ideas on making it faster
or shorter, tell me.  Go ahead and add new levels if you want.  You don't have to check with me 
about that unless it doesn't work.  In that case, drop me a line: david31786@yahoo.com  I will no
longer be making games for the 82 though, so it can't be anything too complicated.  If someone
could translate this to asm, I wouldn't mind.  I'll add the first person to translate it into any
shell into my above acknowledgements.  Thanks for trying it out.  Look for me to be making progs 
for the 89 in the future. 
P.S. about the program specifically: you can only quit after completing
5 boards, anyone care to add an extra getkey (unless I already did and forgot about it) go ahead,
it might make your life a little easier.
P.P.S.  Send any other questions to david31786@yahoo.com
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				Barfield InterActive 2000
				email:david31786@yahoo.com
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